Coding4Girls aims at increasing the number of females that participate in and lead computer science business projects leading to a more diverse workforce, promoting opportunities for them to benefit from attractive careers, and diversifying professional talent and perspectives in the computer science sector.


The overall aim of the SHOEMAN project is to create a framework that will result in better qualified professionals in the European Footwear Industry. It addresses both technological and non-technological issues, from basic to new technologies, and from fundamental managerial skills, financial or project management skills, to issues regarding health and safety at the workplace, social responsibility and traceability in the value chain. The project will facilitate the enhancement of the professional skills through a cross-disciplinary training program, combining professional and transversal skills associated with entrepreneurship, innovation, both technological and non-technological.


The ADLES (Active Digital Learning Environments in Schools) project aims at working with and preparing teachers to implement active learning methodologies based on PBL (Project/Problem Based Learning) supported by an online platform that includes a set of digital tools (games, simulations and communication) that will allow students to experiment, collaborate and communicate in an extended and multinational learning community.


The main goal of the iDO project is to make evidence-based knowledge available for low-skilled workers in dementia care. The project aims to translate up-to-date evidence in an accessible, motivating, engaging and innovative vocational training on dementia care for direct care workers, reaching professionals who are normally excluded from this knowledge.


LEAMAN aims to provide the instruments to re-engineer the leather industry and to offer to the existing and aspiring managers of the leather Industry the most up-to-date information and knowledge tools.


TransForm@ aims to increase competitiveness and job opportunities in rural areas by encouraging e-commerce. It will enhance young people digital and e-business related skills; develop youth entrepreneurial spirit in an international dimension; and facilitate the transition from training to the world of work.


Apps4Carers contributes to the wellbeing of informal carers by overcoming barriers which limit them and their care recipients from benefiting from the information and social participation opportunities offered by ICTs. It aims to develop a mobile application that will serve as a compact, usable and informative library of applications for carers.


The Knowledge4Foot project contributes to promoting European excellence and high quality in higher education.  It introduces innovative tools to adapt and update the learning and training curricula of higher education providers for managers, designers, and engineers, in order to achieve greater creativity, innovation and high performance in European footwear manufacturing and related sectors.


ParentNets provides attractive and relevant material for parents, in order to prevent their children from being exposed to the risks arising from the Internet and the Social Networks. The main project outcomes are a multimedia handbook for parents and a serious game raising awareness for online safe practices.



UISEL aims to improve the content and quality of training courses for teachers and staff that work with senior citizens, regarding the benefits of new technologies and focusing on the use of mobile devices.