DT4S – Design Thinking for Sustainability Education

The project helps build a range of skills that are required in sustainability education and beyond, while focusing on early school leaving and disadvantage. It promotes the development of innovative educational offerings that integrate emerging ICT technologies.


The project “Skills4Smart TCLF Industries 2030” constitutes the first step into a new dynamic sustainable community of diverse private/public actors committed to supporting skills development and employment opportunities across EU in the Textile, Clothing, Leather, Footwear and Leather Goods sector, which are indispensable to innovate and produce high-added-value products. Skills4Smart


DeSTRESS aims to provide a VET-based solution to the problem of the work-related stress, which can be dangerous and expensive as it affects performance, leads to frequent absences and, if prolonged, may result in serious health problems, such as cardiovascular or musculoskeletal diseases. Building on existing research, partners will develop a


The HomeCare project is a response to the existing and widening lack of skills in providing home care for the elderly by adults in their close surroundings.  The main core of the HomeCare project is to make it possible for adult informal caregivers to prepare for active ageing in a


The main goal of the iTRAIN project is to make evidence-based knowledge available also for low-skilled direct care workers involved in stroke care and rehabilitation in home care, hospital and nursing home settings. The project aims to translate up-to-date evidence in accessible, engaging and innovative vocational training on stroke for


The STEAM People project aims at designing tools and resources to integrate STEAM (Science, Technology, Engineering, Art and Math) learning and values in adult education. The main goals of the project are: to spread the model of STEAM education in adult education practices in Europe, to promote a culture of


CRITICAL project aims to empower European adults so they are able to adopt safe and critical approaches when dealing with online information and news. The project is also directed towards trainers, preparing them to effectively help their students dealing with the online world, fight against digital exclusion, improve social participation and


The SciLed project aims to equip the sector with updated high-level skills required to meet the increasing consumer demands for personalised, differentiated and sustainable products, and at the same time, to make the related job openings more attractive to young people with modern curricula and innovative learning methods. Through specific


League of Emotions Learners project aims at empowering young people so they are able to develop their emotional competences to identify and express self-emotions to establish successful communication with others both online and offline to be aware of the limits and potential of ICT based communication and to manage emotions


MY-RELIEF project aims to enhance awareness of mature workers (55+ years) about the ways to monitor, limit and cope with chronic low back pain in all personal spheres (work, family, leisure etc.). It aims to develop an innovative health education towards older adults working in sedentary or arduous/strenuous jobs for


PeerCare project aims at contributing to reduce the “informal caregiver stress” symptoms by spreading a new approach for delivering informal training and social support to family caregivers, through an online peer networking community and a training pathway on Emotional Intelligence. http://www.peercare.eu/


AUDID is short from AdUlts, Data and emerging IDentities and is about empowering adults to deal effectively with potential dangers associated to online identities. Drawing on contemporary research findings, AUDID considers that Internet and online identities are not only a childhood/adolescent condition, but also a growing risk for the adult generation. http://www.audid.eu 


Coding4Girls aims at increasing the number of females that participate in and lead computer science business projects leading to a more diverse workforce, promoting opportunities for them to benefit from attractive careers, and diversifying professional talent and perspectives in the computer science sector. http://www.coding4girls.eu


The overall aim of the SHOEMAN project is to create a framework that will result in better qualified professionals in the European Footwear Industry. It addresses both technological and non-technological issues, from basic to new technologies, and from fundamental managerial skills, financial or project management skills, to issues regarding health